# 🎲 Dota Random > "I-it's not like I made a whole randomizer just so YOU could have chaotic fun in your games or anything... b-baka." Fine, FINE. Since you're making me explain it: this is a Dota 2 hero + item build randomizer. You pick how much chaos you want — scope it to melee heroes, lock item tags, disable half the randomness if you're a coward — and it rolls you a hero, a full item build (slot 1 is *always* boots, don't argue with me about it), neutral item candidates per stage, enchantments, and tells you when you're allowed to buy your Aghanim's. Not that I care if you actually use it properly. It's not a toy. ...Okay it's kind of a toy. Shut up. ## What it actually does - **Hero scope** — filter by attack type and/or primary attribute, or leave it wide open if you're feeling brave - **Item scope** — restrict rolls to items carrying specific purpose tags (Physical Damage, Disable, Sustain, etc.) - **Slot 1 is always boots** — every existing boots item in the game is eligible, including separate grades like Boots of Travel / Boots of Travel 2 and Dagon's five levels, each rolled as its own distinct outcome - **Neutral items, honestly modeled** — each active tier suggests 2 real candidates, because the app can't actually control what drops in your match. You click whichever one you got, or browse the full tier if neither matches - **Enchantments, guaranteed** — no RNG-within-RNG nonsense here. If enchantment rolling is on, you get one, scoped correctly to your hero's primary attribute (including the "works on literally any hero" ones — yes, those exist, no I didn't forget about them) - **Aghanim's Scepter & Shard roll as normal items now** — no special-cased fake probability. You also get to say whether you're "allowed" to buy them mid-build or only after your 6 slots are full, for whenever they don't get rolled naturally - **Reroll anything** — hero, a single item slot, a specific neutral tier, a specific enchantment tier. Rerolling your hero also refreshes your neutral items and enchantments, since a new hero deserves a fresh itemization pass, o-obviously - **Manual override, always available** — disable randomness for any slot/dimension and pick it yourself instead ## Stack Not that you need to know this to use it, but since you're being nosy: | Layer | Tech | |---|---| | Backend | Rust, [axum](https://github.com/tokio-rs/axum), [sqlx](https://github.com/launchbadge/sqlx) (Postgres) | | Frontend | React, TypeScript, Vite, Tailwind CSS | | Database | PostgreSQL | | Data source | Scraped live from [Liquipedia](https://liquipedia.net/dota2/) via Python scripts (no hardcoded/stale game data, thank you very much) | | Deployment | Docker Compose + a Gitea Actions CI/CD pipeline | ## Getting it running (pay attention, I'm not repeating myself) ### 1. Database Spin up a Postgres instance however you like — there's a `docker-compose.yml` in here that already knows how to do it. Then fill in `.env` at the project root: ``` DATABASE_URL=postgres://user:password@host:port/dbname NEUTRAL_TIER_GATE_CHANCE=0.5 # optional, defaults to 0.5 -- the odds of the "can I even change my neutral item this tier" gate ``` Migrations run automatically on startup (`sqlx::migrate!()` — it's embedded in the binary, you don't need to run anything by hand). But the tables start **empty** — the actual hero/item/enchantment data isn't hardcoded anywhere, it's scraped: ```bash pip install requests beautifulsoup4 # edit USER_AGENT at the top of each script first -- Liquipedia's API # terms require a real, identifying User-Agent, not a generic one python scripts/scrape_heroes.py python scripts/scrape_items.py sqlx migrate run ``` Yes, this means the roster stays current with whatever patch Liquipedia reflects. Rerun the scripts whenever you want fresh data. I'm not doing that part for you. ### 2. Backend ```bash cargo run ``` Serves the API on `:8080`. ### 3. Frontend ```bash cd frontend npm install npm run dev ``` Runs on `:5173` with a dev proxy to the backend, so it just works. You're welcome. ### 4. Or just use Docker Compose ```bash docker compose up ``` ...if the images are actually built and pushed, which they will be, because there's a whole CI pipeline for it. I didn't half-ass this. ## Project layout, since you'll get lost otherwise ``` src/ Rust backend (axum handlers, roll logic, models) migrations/ sqlx migrations (schema + scraped seed data) scripts/ Python scrapers (Liquipedia -> migration files) frontend/ React + TypeScript SPA .gitea/ CI/CD workflow ``` ## A note on the data Heroes, items, and enchantments are scraped from Liquipedia's Dota 2 wiki, not hand-typed or pulled from memory — patches change too fast for that to stay accurate, and I refuse to ship stale data. The scrapers check each item's actual current status (active / removed / unreleased / hidden) rather than trusting whatever list happens to mention it, because apparently even wikis get this wrong sometimes. ## Disclaimer Part of this project — the whole frontend, a chunk of the Rust backend, the data scrapers, the CI/CD setup — was written with AI assistance. It's not like every line was hand-crafted by a lone genius at 3am. Mostly. I just don't like writing boilerplate code or code I already know how to write! Baka! ## Author **ItzYumeii** ...I guess if you actually enjoy using this, that's... fine. Not that it matters to me or anything.